In Tyranny, the grand war between good and evil is over – and the forces of evil, led by Kyros the Overlord, have won. The Overlord’s merciless armies dominate the face of the world, and its denizens must find their new roles within the war-torn realm… even as discord begins to rumble among the ranks of Kyros’ most powerful Archons.
Players will experience the new world order under the Overlord in a reactive role-playing game (RPG), interacting with the populace as a powerful Fatebinder in the Overlord’s forces — roaming the lands to inspire loyalty or fear as they bring control to the last holdouts of the Tiers.
The story of Tyranny is of delightfully mythic proportions. Within the first 10 minutes, I ushered forth a volcano in the middle of a library full of forbidden texts, condemning an entire civilization’s history and knowledge to the flames. Like that volcano, the power fantasy central to my character’s story is earth-shattering.
RPGs have commonly dealt with the trope of a hero rising up against adversity to claim their destiny, but Tyranny takes that concept to unprecedented highs as it flips it on its head: I’m no hero.