Art of Fight is the fastest-paced multiplayer shooter in VR. It uses a game-changing locomotion method that avoid motion-sickness allowing unparalleled 4vs4 competitive battles online or against configurable bots.
Being fond of virtual reality, we wanted to create a world dedicated to VR phylosophy. Science fiction and VR are full of good storylines revolving around firefight. We strongly inspired ourselves from the universes of Matrix and Avalone to create our very own world.
VR is a revolutionary technology and we want to create a FPS that shows exactly that. All your feedback is welcome and we will take it into account while proceeding with the game development.
Each game is divided into 10 rounds (the winner is the first to get to 6; the game can also end with a draw at 5). Each round lasts 2 minutes with 40 seconds extra time when an objective is being disputed. For each new round, players receive money to buy new gear (firearms, weapons, grenades, bulletproof vests, etc.). Survivors keep the gear they bought for the next round.
One of the teams has for mission to carry a virus to the infection zones. The opponent team has to recover the object before the first team is able to carry out its mission. The game is made to be as realistic as possible when it comes to weapon control. For example, you will need to recharge your firearms yourselves (don’t forget to bring as many magazines on you as possible) and to properly aim.