StarCraft 2: Legacy of the Void has a late-game mission that encapsulates what its campaign should be. You control the alien Protoss, fighting alongside both a Human and a Zerg base. An overwhelming enemy launches attacks, and other characters discuss how to stop them. Yet you’re the protagonist, shifting your troops from one spot to the next will allow defenses to win, while each successful attack provides a space for you or your allies to move forward. It’s a gloriously chaotic, chatty mess.
The problem: It’s just one mission. The bigger problem: It’s just one mission in an epilogue, after 20 missions of the main single-player campaign being about the Protoss dithering around alone, with Kerrigan’s Zerg and Raynor’s Humans barely around. It can be a slog, which is a surprise given Blizzard’s history of success at making real-time strategy campaigns.
Brilliant real-time strategy gameplay is perfectly balanced and infinitely complex. Varied single-player campaign. Doesn’t require previous expansions. Co-op modes ease in new players. Gorgeous cinematics.
StarCraft II: Legacy of the Void is both a fantastic conclusion to Blizzard’s five-year saga and a great entry point into one of the most complex, but satisfying, strategy games ever. It’s a towering achievement.
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