Conquer a world strenuously protecting its secrets, endure dangers conditions and unstable landscapes, face viscous wildlife that act as guardians to ancient tombs, and explore massive interactive environments. Utilize the environment to your advantage, climb trees and go underwater to avoid or accost enemies, configure Lara’s gear, weapons, and ammunition to suit your play style, dummy up explosives on the fly to wreak havoc, and wield Lara’s signature combat bows and climbing axe.
Minute-to-minute, Lara shines. She’s confident and smart, and reacts to danger with an action hero’s calmness and intuition. Yet she’s scarred by her last adventure, so she carries a sort of charismatic weariness that tinges her quips with self-deprecation. As a character, Lara Croft has never been so endearing.
Her ambitions are more complex, too. This time round she’s driven by obsession, not survival, and for the first time we see her in shades of grey. Unlike 2013’s Tomb Raider, I wasn’t wincing at her constant broken bones – she’s now a formidable fighter who inflicts more than she takes – but I did see the cracks in her moral compass.
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