As a preamble, know that we will try to avoid any form of spoiler in this test, so do not be surprised if, at times, the descriptions seem a little vague. It would then be good to briefly recall the context of Portal 2 download which takes place a good hundred years after the first part. As a reward for successfully completing the tests at Aperture Science’s Personal Enrichment Center, Chell wakes up in a rundown room and meets Wheatley, a rotund robot who looks after sleepy test subjects. A hilarious meeting that prefigures the rest of your relationship with what could have been the 7th member of the Monty Pythons. Without going into details, a dark catastrophe and total abandonment of the place have made the center a ruin that you will try to leave. What your old friend GLaDOS will not let you do, you can imagine. For you, the adventure will begin in these dilapidated remains that will give you the opportunity to visit the backstage of the center and discover the colossal logistics, an excessive gas factory that only reinforces the absurdity of this complex. Gradually, the awakening of GLaDOS will be accompanied by the reconstruction of the premises and the establishment of new rooms and full of new toys.
In the first Portal, Valve found a way to turn the brain around with only one tool: the portal gun that can create a passage between two points. In this sequel, you are entitled to a package of new features. Lasers can activate a switch and can be diverted using optical cubes and projected through a portal, the faith plates (bumpers) propel you or an object in the air. It’s basic. Then we discover the bridges of tangible light, passages produced by a generator placed in the room and that can be passed through the portals that can serve as bridges or dams. Then come 3 types of gel that flow from gigantic faucets or dubious pipes. The first, the blue, is a repellent gel, applied on a wall it allows you to bounce everything that hits it or, if you spread it on an object (cube or turret), turn them into a balloon. The orange gel for its part greatly accelerates your movements. Finally, the white gel makes it possible to transform surfaces on which it was not possible to create a portal in a receptacle for these. Most of the time, it will be necessary to find a way to transport these gels where they are needed, either via well-placed portals, or, for example, using the latest novelty: tunnels. Like bridges of light, these come from a generator and can enter and exit a portal. The difference is that they are self-propelled, if you or something else get in, it’s all on its own. A switch allowing the occasion to change the direction of flow.
All of these elements are combined in a way that is often unexpected and varied. Not to say twisted. Attempting to describe some of the Portal 2 puzzles is a challenge and we will not do it for two good reasons. The first is that we do not see how to go about explaining a puzzle in 3D text, the second is that we will not ruin the surprise. On the other hand, what we will not refrain from specifying is how much the level design of the game is art. With each new discovery, a simple room helps you understand the mechanics introduced, then, finished playing, you are put to the test. The ingenuity of the rooms is admirable. The player is confronted with a twisted riddle, tries things, crashes and when, eureka, comes the solution, we are often surprised to cry to the genie, a smile on the corner. One of the points to be welcomed is the progression curve and the difficulty of the game.
Even the least patient of the players (hem) never pleads against the soft, despite moments of intense blockage and complete failure of his attempts. The most exciting thing is that even the seemingly more complex tests actually have a solution that is ultimately stupid. Moreover, know that the “skills” pure and hard, hyper-sharp acrobatics, are not really put to contribution and the level of address required is not higher than in the first Portal. On the other hand, those who expect to be taken by the hand go their way. At a time when it is fashionable to tell everything to the player, Valve lets you on the contrary get away from it, never explains where to go and never puts you on the way to the solution. This is particularly noticeable during the second act of the game.
Portal 2 and its 10 chapters are basically divided into 3 segments during which you will see different things in terms of mechanics but also atmosphere. Thus, after 5 chapters, you will be entitled to a different vision of Aperture which we will not give you the detailed description (again and again the spoil). Just be aware that here the puzzles take a different form that has nothing to do with the relatively small test rooms you are used to. Here, we give in the giant puzzle, at the limit of the exploration, in which the first difficulty will not only be to know how to go from a point A to a point B but to find this damn point B which is out of view. During these two chapters “off topic”, the gameplay changes quite neatly, offering diversity that was not expected and a light on the history of Portal. As an example, one of these features is the multiplication of “anti-portal” surfaces that will seriously sharpen your sense of observation and pixel hunting. It is regrettable, however, that it also marks a small drop in pace, both in progression and in the mood. A relative fall however and which lasts only a short time (2 chapters out of 10). In general, Portal 2 offers more varied, larger environments and some scripts of staging that give it a more epic, a little less clinical, without giving in a bidding great show, again, the fair balance is achieved and the moose spirit preserved.
Not content to be diabolically pleasant to play, Portal 2 is also a pearl of writing and one of the very rare games really, really funny. And we do not talk about little smiles but bursts of laughter. In this absurd closed session, you will be confronted with an angry GLaDOS like a louse that you have killed and who will not stop for a while to throw you all kinds of sharp and strangely puerile pikes. Replicas which reveal, despite its coldness, the depth of the character forced to have for only company the human who murdered him. But your reports will evolve slowly, as well as its expression which, in a subtle and perfectly brought way, changes as the game progresses. As for Wheatley who will accompany you punctually, he has all the icon in the making of the video game. Actively played in V.O. by the actor Stephen Merchant, his British accent contrasts with his unstoppable stupidity and endearing loser side. Never painful or heavy, each of his interventions is a treat. And if the VO is obviously better, do not worry, the VF is just as good, whether we talk about Wheatley, GlaDOS, sentinels or the additional character you’ll meet, if you Can say. The writing, the humor, the interpretation are intelligent, fine, brilliant even and have nothing to envy the cinema. Portal 2 on this point refers to the locker room quantity of video games production illusory cinematographic ambitions.
Are you ready for a new layer? After completing the single-player campaign (between 8 and 10 hours), you’ll get almost as much co-op play time. A mode that is not a cherry on the cake but downright a second cake. In these test rooms designed for two-man work, they are two robots that players control, Atlas and P-Body, each armed with his own portal gun. Each gun creates two portals connected to each other and with the possibility for one of them to cross the portals of the other. All the additional elements of the solo mode are of course reused (gels, tunnels, bridges, lasers). We find in co-op the same genius of level design, maybe even more. So, there either, no question of fun to make descriptions of what awaits you, but have no doubt, you will rack your brains, do acrobatics duet and especially have to count one on the other. Moreover, one of the big strengths of this mode coop is his way of never leaving a player in plan, we always have something to do. It goes without saying that Valve has thought of a lot of tools to facilitate the duo work. The first is a picture-in-picture system that allows a player to display on his screen what his teammate sees. The pointer system is used to designate an area and indicate what should be done. Finally, some actions to be performed simultaneously, it is possible to run a count. And then of course, you have to type the chat, a lot, all the time. And to look pretty, a panel of gestures like high five, dance or hug are present, antics that will often be worth reprimands of GLaDOS, because yes, the AI is also in the mode coop.
Information about the game
Filename : Portal 2 – InstallShield Wizard
File Extension : exe
Platform : PC
Language : ENG, FR, PL, IT, DE, RU
Disk space required : 8 GB
System Requirements ( Minimum / Recommended )
How to installation Portal 2