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In MechWarrior: Online, players takes the role of a “MechWarrior” who pilot large bipedal combat vehicles known as BattleMechs (‘Mech for short). Players can customize their BattleMech with an array of weapons and equipment, and engage 12 versus 12 battles, the outcome of which earns the players experience and c-bills for future BattleMech purchases and customization.
Jordan Weisman, founder of Smith & Tinker and previously founder of the disbanded FASA Corporation which worked on the MechWarrior series, negotiated the license back from Microsoft after that software company had left the property idle for years. Russ Bullock from Piranha Games, a longtime fan of the series, wanted to start a joint collaboration.
He contacted Weisman to develop a prototype project that eventually became the new iteration in the MechWarrior series. Discussion began on the new MechWarrior game in October 2008. In March 2009, after coming up with a presentation for a prototype scenario, both studios assigned a team of full-time designers and programmers.
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