Homefront: The Revolution is the game that wouldn’t die, a survivor of failed publishers and near-total design changes, a sequel nobody wanted to a game not enough people bought. It could easily have limped out and been terrible, a warning about the turbulence and expense of the video games business. Surprisingly, despite its difficult production, it is not a terrible game. It’s not a great one either, but it works as an urban Far Cry-alike, and in terms of mood and atmosphere it is surprisingly accomplished.
Where The Revolution does succeed is in the atmospheric design of its world. The backstory of a North Korea-occupied United States is present in every part of developer Dambuster’s version of Philadelphia. From bombed-out homes to historic landmarks converted into propaganda-covered re-education centers, the authoritarian atmosphere is ever-present.
There’s the co-op Resistance mode, where squads of up to four players can tackle missions set in the various districts around Philadelphia. However, with only six missions available to play, I was confused as to why Resistance mode includes such a huge number of unlockable items and skills. While exploring the world is a bit more fun with other people, I can’t imagine wanting to play these missions enough times to unlock more than a few new abilities.