Hand of Fate 2 takes the main lines of his elder in 2015, which staged the duel of an adventurer and a formidable Master of the Game. On the table behind which you scrutinize the famous Hooded Mage, cards arranged face down create a board, on which one moves a pawn to discover the next Meeting. Imagine the bulk of the Hand of Fate cards as the pages of a Book Whose Hero is, which one would have torn out and separated from each other. Here, a damsel in distress hails your character in the hope of getting help, or luring you into a deadly ambush. There, you enter the wall of a walled city where a prelate executes a turn and where to get involved could pay big.
First of all because to succeed a challenge gives at the end of the mission access to new cards (unpacked like booster of Hearthstone), but also because all work deserves reward. The pile of cards used for each adventure contains for this purpose other figures, next to the famous bits of scenario: food, which must be watched for reserves to hold until the end of the chapter, gold to trade, and all kinds of equipment, from the big ax to the incendiary bomb. When the situation turns sour, the camera plunges in the heart of the cards to let the player fight in real time, in a rhythmic formula based on strikes, dodges and cons that immediately reminiscent of the series Arkham. All these common bases, and yet, a world separates them.
For the Australians of Defiant Development, it was impossible to let the Dealer back without a new set of rules that could give legitimacy to this new episode and the work done is quite admirable. The first resolution of the Master of the Game, is to inject a maximum of singularity in each mission of the game, to put the deck construction in the center of the equation. Finished the beast rising in difficulty simply requiring the player that he has unlocked and incorporated into the deck his best cards. Here, each part of the campaign comes up like a real little part of RPG, in which your opponent slides pages, rules and events that will only exist there.
Investigate the future murder of the leader of a thieves guild, gather resources to help fortify a friendly encampment, while avoiding patrols of army pawns or fleeing the slow rise of the waters that threatens to kill you: the scenarios are numerous, hyper taking (some frankly exceptional) and each one of them proposes in addition two levels of conditions of victory. To win the silver medallion (and the new cards that come with it) to defeat the boss will suffice, but winning the gold will require a perfect knowledge of the famous adventure, and therefore to take several times to assemble the right package of cards.
For example, one of the quests starts with a curse of your hero, who is 10 points away from life and unable to regain his strength by eating. Without a deck made of encounters and equipment capable of returning blood, it is failure assured. Others will emphasize – sometimes very violently – some mini-games, like the good old bonnet, or the new ones like a roulette of cards and a pendulum to stop at the right moment, or rolls of dice. Address and chance are the two sides of the same game, which Hand of Fate 2 encourages you not to suffer, but to govern. Some rings increase the results of the rolls of dice, this helmet significantly slows the speed of the observation challenges, this armor can be discarded to cancel a curse. To begin a mission marked as very generous in Nordic opposition, nothing better than this sword of flames which multiplies its damages against the bearded giants.
Admittedly, the arrangement of the prints still belongs to the random, but a well-considered stack must allow you to provoke luck, even when it escapes you. Knowing that it will also be necessary to control other variables like the popularity of your mercenary, which governs what you can wear, but also the issues sometimes drastically different from some dating cards. It is deep, clever, and it allows to weave a real affect with some “fetish” cards, sometimes assets from the very beginning of the game erected as pillars of certain strategies of the player. Link and binder, Hand of Fate 2 certainly not lack, as evidenced by these four cards a little apart: the companions. As and when his adventure, our blade for hire will be friends with some galley like him, each proposing a full story arc, his own quests and special bonuses. At each start of the quest, we will have to choose which crew to embark in its wake, to benefit both from his help on the board (extra dice, revival of a mini-game), but also, and this is our next subject , in combat.
The tatane, the old enemies of the Master know it, it was not the violin of Ingres of the first Hand of Fate. Too heavy, too limited, rarely precise, it sticks above all by obligation to win to return to the game table. The good news is that there is better in this second episode. The bad thing is that it’s probably still too little for those that this part of the gameplay had discouraged in 2015. From sub-sub-Arkham, we move to under-Arkham, much prettier, better staged too , and even nice enough to take in hand, once you have embraced the heaviness of some weapons and the remaining camera defects. It’s even more pleasant at first glance that the artistic direction has taken the insurance, with a bestiary, decors and an arsenal which, this time, work together towards a less universal identity. The problem is that there is rarely a lot of elbow room.
Hand of Fate 2 Game Download
Information about the game
Filename : Hand of Fate 2 – InstallShield Wizard
File Extension : exe
Platform : PC
Language : ENG, FR, PL, IT, DE, RU
Disk space required : 4 GB
System Requirements ( Minimum / Recommended )
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