– Management of the protagonist’s phobias that influence the game experience;
– Save of the game progress made throughout the bookmarks allowing the player to start again from chosen points to select new roads;
– System of mini aims (achievement) throughout the game and comparison with the other players.
– Captivating riddles and cosmic symbols: the dice rolls are a distant memory; in Goth-Amok, in some moments is fate or the randomness of the moment that occurs along the route to release the values of events. The outcome each time is different and so the story too takes different shades.
– Section Combat: at some times, if you want to find out how the story continues will have to fight with your enemies, guardians and creatures of Goth-Amok underground passages, which coming out from the plot of the story. So you can measure yourself with your own psycho-physical characteristics.
– Animated backgrounds and seductive design.
– Introduction video, music, illustrations and unpublished visual atmospheres carefully detailed.
– Test yourself exploring the mysteries of Goth-Amok.
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