But back to our sheep, Delver Download is a rogue like there are hundreds, which draws its originality in the fact that it is in FPS view. And that will absolutely change everything on your way to understand the different levels. You start the game in front of a dungeon, with 4 NPCs around a campfire. 2 merchants, a bard, and one who will give you your quest: go get a magic orb in the depths of the dungeon.
To reach your goal, you will have to go through all 7 stages (x2 dungeon, x2 basement, x2 sewer, and the final level, which I will let you discover). More or less long? Well yes, as in any self-respecting roguelike, the dungeon is “randomly generated”, which adds some replayability to the title. Of course, your progress will be disrupted by various enemies and traps scattered here and there. The traps are represented by a rune on the ground and have quite varied effects, from the teleportation at the other end of the map to the poisoning. Their effect is random and it is impossible to predict which trap will do what but you can throw an item or draw the enemies on to activate them.
Regarding the items that can be found, they are ultimately quite few, it is often the same that come back and some parts will be enough to go around. However, the condition of the weapons and armor pieces (broken, exceptional, etc.) will affect their stats, and the effect of the potions is random and changes from one part to the other (same principle as the pills of Binding of Isaac and that the potions in Legend of Dungeon).
I do, however, have big reservations about the random side of the generation, after a few games, you will realize that the rooms are often the same, arranged in different ways and it is not so rare to have 1 or 2 ridiculously small floors, which significantly reduces the service life (30 minutes on average per successful run) and greatly simplifies your task. The last floor, meanwhile, is unique, which is a shame, especially since it brings a little more to the level design compared to others. Nothing crazy crazy, just a key to get to open a door, but it’s still more, since this mechanism was absent from the rest of the game.
raphically, it’s pixel art. We find a little bit Minecraft aspect in the textures of the decorations (but they are not necessarily cubic). All items and enemies are represented by sprites that are oriented to the player: it’s already seen, of course, but it’s still small effect and personally, I find it super class.Currently, the biggest flaw of the game is its lack of content, but there are 2 parameters to consider. The first is that the game is still in beta, it is still in advance access on Steam. The second is the support of mods (adding new items, enemies, etc.), the level editor (I’ll let you judge its complexity), and the possibility of installing textures pack ( like Minecraft).
I also advise you to set your sights on the PureBDcraft Sphax (the same who draws the resource pack of the same name for the game Minecraft). It will cost 2.90 € (or more depending on your wishes) but you will really feel like playing another game as the quality is at the rendezvous.
So there is only one community left in this game to bring more content. But I sincerely hope that the developers will not stay there and will not rely on a hypothetical community to do the work for them. Delver is a game with very solid bases, everything is there, everything is at hand, the game is very good, but as it stands, waiting for a community and future updates, it is clearly lacks content.
Information about the game
Filename : Delver – InstallShield Wizard
File Extension : exe
Platform : PC
Language : ENG, FR, PL, IT, DE, RU
Disk space required : 200 MB
System Requirements ( Minimum / Recommended )