Dead Realm takes two approaches to the straightforward premise. One mode is something of a scavenger hunt, where the people playing as humans need to hunt down ten pocket watches in order to open an escape portal while the single ghost looks to reap the humans to his side. In this mode, once the humans are reaped they become ghosts who can mess with the survivors by opening trap doors and manipulating the environment. The other is primarily a straight survival mode. This time, getting reaped makes you a full-fledged ghost, capable of reaping other human players.
What makes Dead Realm great is the way these game modes are implemented. The levels, of which there are several, are dark and dense, filled with trap doors, secret passageways and crawlspaces — all made to provide great hiding spots. Ghosts can only see you when you’re moving so there’s usually a payoff for holding still at crucial moments.
The whole game takes place in a first-person perspective, but there’s absolutely no offense for humans. The act of seeking watches and evading ghosts are your only tools for success. That requires a level of calm from the human team that isn’t always attainable when you know the ghost, taking the form of an evil baby or walking wolf, is lurking around the corner.
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