Sirens are howling loudly and the radio announces to the Cities Skylines – Natural Disasters the expected impact of a meteor. Everyone should go as quickly as possible to the city’s bunkers. Billy Masterson runs from his office to the next stop for the evacuation buses. He can already see the bus at some distance – only it does not move, because the entire street is completely blocked with cars. The Ultima Ratio approaching: The announced interstellar boulder liberates the urban lifelines from their acute constipation. Billy is now in another, hopefully free of congestion.
We still know well how a citybuilder is played, after all, Cities: Skylines last year released the currently best urban design simulation. We build roads, lay water pipes, provide electricity and allocate residential, commercial and industrial areas. We then donate a lot of services to the prosperous city (fire brigade, police, rescue services, etc.), open parks for the mental well-being of the cims and manage public transport.
With DLC Natural Disasters, our city is serving seven disasters, from earthquakes to tsunamis. We can trigger them in our self-made cities at any time by hand or try them out in five ready-made and challenging scenarios. And they are real eye-catchers: The meteorite thunders with force a crater into the ground and destroys everything that was present at the impact location. If he hits a river or the sea, a tidal wave is created that carries everything that is not nailed down.
The big water is also available without galactic stone throwing: If the ocean retreats heavily, then announces itself a giant wave, which has washed itself. Or just the city washes.Whether tsunami or tornado, they all bring Cims around the corner and destroy urban infrastructure. While the meteorite, a sinkhole and the earthquake completely obliterate what is at the center of the disaster, a tsunami “only” flooded the city. Roads and houses are destroyed during the tornado, leaving only heaps of rubble behind.
Depending on the magnitude of the disaster (there is a scale of one to ten), the efficiency is higher – a ten-step tornado is already half an apocalypse for passionate urban planners. Because even if the nature of scorched earth recovers, we have to clean up everything manually, repair, refill. We do it once, twice, maybe three times. But who finds it fun to rebuild everything by hand over and over again? In addition, there is a problem, especially in larger cities: If a part of the city is wiped out, our service buildings are gone. It is laborious to have to find out again and again whether there might have been a school or a fire department there before. And if we are not careful, we realize much later that the landslide has interrupted our subway line.
New services and buildings should help us in Natural Disasters disaster management. Radio masts, weather stations or space telescopes provide early warning to allow sufficient time to evacuate the cims. For this purpose we build shelters, store them with food and water and set up escape routes. The latter are only additional bus lines that are driven by evacuation buses.
After a disaster, Civil Protection must search the rubble heaps for survivors before we can click on the Rebuild button. But we can also demolish everything to save time. Against extreme excess water in the city, we have a pumping service, which drains houses and streets with special vehicles. Since many roads are unusable after a disaster, helicopters, emergency services and police were introduced for the emergency services. By directive, we may send them without disaster in the use.
Cities: Skylines – Natural Disasters Game Download
Information about the game
Filename : Cities: Skylines – Natural Disasters – InstallShield Wizard
File Extension : exe
Platform : PC
Language : ENG, FR, PL, IT, DE, RU
Disk space required : 4 GB
System Requirements ( Minimum / Recommended )
Cities: Skylines – Natural Disasters Download Game
Images game Cities: Skylines – Natural Disasters
How to installation Cities: Skylines – Natural Disasters