BattleCry free download accelerates by diversifying its activities in the video game segment. If in the past the box was recognized for its talent as a developer in the RPG market, it is a safe bet that this activity is no longer sufficient to legitimize the expansion of the company. More and more publishers are changing their approach to development. The formats have evolved, the habits of the players have transmigrated from one platform to another, from one format to another. The business model of the companies of the sector has exploded and in this dynamics the panel of activities which represents the video game today is totally different from that which one knew then.
In France a publisher has very well understood: Ubisoft no longer puts his eggs in one basket. For its part, Bethesda spends the second, and reveals a free to play that could have a say when launching its beta in 2015. Battlecry is this free to play, its particularity? The universe in which you will evolve is devoid of any components allowing to use the mechanisms of a firearm. Pretty original.
Behind Battlecry hides a renowned artistic director. The kind of character that makes you think that the game will be visually responsive and that all the characteristics that will constitute the final object will be designed to recreate a singular experience to the players. Victor Antonov is this character. Many know him for the work done on Half Life which he conceptualized the universe. If the Valve game has this special atmosphere, it’s thanks to him. Battlecry his new baby, is revealed for you on Millenium.
In the making since 2012, the new F2P Bethesda presents a surprising specifications. Usually object of marginal worship with a few exceptions in the field of First Person: Tribes Ascend, Team Fortress 2 or PlanetSide. F2Ps do not receive unreasonable attention when it is necessary to commit the publishers’ money behind the project. For Bethesda the idea is more concrete: that of making a free to play Premium, a kind of transversal AAA to sedentarize an audience of connoisseurs on the servers of the game. For its part Victor serenely analyzes the situation: There was no so say nothing at F2P level at Bethesda. At that time, I was looking for an opening to achieve something new, something that players might never have seen before. It was necessary for that to create a new universe, command or not command of the editor, it was absolutely what I wanted to achieve.
And Battlecry has this particular dimension. The game is built around a system of factions in which players can opt for character classes. Each faction has its own model, its own policy, but this singularity also extends to the game-design of the game. Each faction will have its own animations, its own abilities and a dedicated cosmetics to make this gaming experience dynamic. It is a direct desire to propose such an implementation for the game, Victor Antonov comments on this vision: The game has been in development for a year maximum today. Since the departure there was no possible doubt, it went in a straight line. We created the studio and started developing the game almost at the same time. It’s also a triple A game that will shoot on Cryengine 3, we clearly had the means to achieve what we wanted to do And what gives the gameplay of Battlecry this strong identity is of course the game profile “designed “on this occasion for the players.
Players will not evolve in a universe Steampunk, regimented by industrial machining, it is more nuanced than that. I have observed many mechanisms of all kinds. I really like as a draftsman all the devices that we can discover in some objects, even usual. The weapons are a bit like Swiss clocks, mounted with elegant mechanisms. They must have been at the crossroads of the primitive and modern world, and at the same time quite atypical so that they could not be classified in one or the other category. I also wanted the game to have a particular dimension, an artistic orientation that does not focus solely on something unique. There is as much, as paradoxical as it may seem, elements of The Man who wanted to be King of Kipling in this game than Lawrence of Arabia.
The idea of Battlecry is to oppose 32 players on a map (for the game mode tested which was a kind of TDM) and see them evolve at CAC team on the game. The unifying idea that emerges behind the F2P is about team play. It is practically impossible (except for the fufus we will return) to play in his corner on the cards of the game. Discipline and cohesion will significantly affect the meta-game of the game. No question here so, to play selfishly his on the other hand, the game is quite punitive at this level and its game-design insidiously push the participants of these digital wars to regroup and study the best strategies for making the best moves. At the rank of the Classes, we were able to test three of them.
Information about the game
Filename : BattleCry – InstallShield Wizard
File Extension : exe
Platform : PC
Language : ENG, FR, PL, IT, DE, RU
Disk space required : 50 GB
System Requirements ( Minimum / Recommended )
How to installation BattleCry